A Ray Tracer in Rust

Implementation of a Physically-based Ray Tracer using Rust. The project was started following Peter Shirley’s books. I am slowly adding new features in my free time. Currently supports meshes, spheres and rectangles as geometric primitives.

Some renders:

Path Tracer
Cornell Box with Meshes

Yiğit Aras Tunalı
Yiğit Aras Tunalı
MSc. Student at Technische Universität München

My research interests include Computer Vision, Computer Graphics, Machine Learning and Simulations.

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